As many of you reading this may already know, sonic games
have never had the best reputation since the series started to focus on 3D
gameplay rather than 2D. Even when 3D games in the Sonic series come out that
are decent and worth playing, it appears everyone wants to focus on the worse
side of them and not the positive, which I have always found incredibly unfair.
I’ve been a fan of Sonic and his 3D games ever since I was a kid playing Sonic
Heroes on my Xbox. Even some of his most recent 3D games like Sonic Colours and
Sonic Generations are games I believe are worth playing. Even some more
controversial entries like Sonic Unleashed or Sonic Lost World are games I’ve
managed to find enjoyment and fun from.
So needless to say, I was excited for Sonic Forces when it
was first announced. Lots of elements of the game piqued my curiosity such as
the supposedly post-apocalyptic setting, the fact you can create your own Sonic
character and have them interact with characters in the story (potentially
fulfilling a fantasy many young sonic fans had) and the fact Sonic Team was
returning to the boost gameplay style that made Sonic Generations and Sonic
Colours so fun. I had faith Sonic Team could create an enjoyable and memorable
game from these elements…But unfortunately, my faith seemed to be misplaced.
I did not enjoy Sonic Forces.
In fact, it’s one of my least favourite platformers to come
out in the past few years.
Now don’t get me wrong, there are a lot of things I like
about this game and things I think work well. Its quality is definitely not on
the low level of other 3D Sonic games such as Sonic the Hedgehog 2006 or Sonic
Boom Rise of Lyric, but at it’s best Sonic Forces provides an average and
mediocre experience that you’ll barely remember afterwards and at it’s worst,
it will leave you frustrated and angry at the awful and absurd design choices
the game is jammed with.
To give the game credit though, the story for the game is
one of its more interesting aspects. (And just to let you know, I will be
spoiling the story of the game so if you don’t want to read that, I’ve tagged
that section with spoiler tags on the top and bottom, so you know where it is
and you can skip it if you wish.)
*spoilers start here*
The basic plot of Sonic Forces involves Dr.Eggman being evil
as usual and creating a brand new minion to combat Sonic and his friends that
he calls ‘Infinite’. Infinite not only has the power to manipulate reality
using a gem called the ‘Phantom Ruby’ he can also create replicas of foes from
Sonic’s past. During their first encounter, Infinite proves to be too much for
Sonic as he and the rest of the villains quickly defeat him, leaving him to be
captured and for Eggman to conquer most of the world. Yeah! Eggman conquers the
world in this game! 6 months pass and a resistance forms consisting of much of
Sonic’s cast of characters including Knuckles, Amy and most importantly, your
own character which I’ll talk about later. The resistance quickly finds where
Sonic is held thanks to your own character and the rest of the story is simply
just trying to stop Eggman and Infinite controlling the world and doing bad
things.
Also, Classic Sonic is there.
Sorry if that seemed out-of-place and forced but you know,
that’s him in a nutshell. And unfortunately, he’s not the only part of the
story that feels rushed and lazy; the entire story feels like that. Sometimes
certain things will just happen that aren’t given enough of an explanation,
certain old characters will pop up occasionally serving no purpose for the
story (I.e. Chaos, E-123 Omega and Classic Sonic himself), or the pacing will
be so fast that you’ll start to think you accidentally skipped a cutscene.
But the biggest problem I have with this game’s story is how
much it TELLS us rather than SHOWS us.
Sonic Forces has a much darker tone than most recent Sonic
games which I am perfectly fine with, as the Sonic Adventure games managed to
pull off dark stories well while remaining kid friendly. But the game doesn’t
do a good enough job SHOWING those darker themes and would rather TELL us how
dark everything is. We’re TOLD Eggman has taken over the world and rules with
an iron fist, but we’re never SHOWN just how much of a grip he has on it. Sure,
cities are in ruins and Infinite causes a lot of destruction, but other than
that Eggman is a no greater threat than he usually is in the rest of the
series. We’re TOLD Infinite is the most powerful enemy Sonic’s ever fought, but
we’re never SHOWN how powerful he really is, and he instead just decides to
gloat all the time about how much stronger he is than everyone else. We’re TOLD
Tails went crazy after Sonic got captured but we’re never SHOWN that and
instead the next time we see Tails he looks and acts completely normal. When
you’re constantly telling the player how dark everything is but never showing
them anything substantial that proves it, it makes the story seem like it’s
trying too hard to be taken seriously.
If anything, I think the story is presented very well. The
cutscenes are animated nicely and all the voice actors do a really good job
with their characters, Liam ‘O’Brian especially does a great job as Infinite
and really gives him an intimidating presence. But unfortunately, those
well-done elements can’t do anything to save a story that feels rushed and
undercooked.
*spoilers end here*
But while the story is mostly underwhelming and doesn’t
leave any impact, that can be easily ignored. After all, you can just skip all
the cutscenes if you want. The reason most people would buy a game like this
would be because of it’s gameplay. So, how does that hold up?
Well regrettably, the gameplay holds up about as well as the
story.
There are 3 unique gameplay styles that Sonic Forces focuses
on.
Firstly, there’s the Modern Sonic gameplay that utilises the
boost gameplay of Sonic Unleashed, Colours and Generations. Sonic has most of
the moves he that he had in those games (Except the drift oddly) so anyone
who’s played those games before will feel at home here. He can still homing
attack enemies, stomp in mid-air to gain his footing as well as slide to avoid
hazards (Though weirdly it’s never utilised effectively at all in the game), he
still collects rings and dies if he gets hit without any and of course, he can
still use the boost. When you have enough energy in your boost gauge gained by
collecting capsules or defeating enemies, pressing and holding the Y button
will allow Sonic to rocket forward at top speed and defeat any enemy he
collides with. This gameplay style is hand down the most fun in the entire
game. It can be very exhilarating watching Sonic speed through stages as fast
as he possibly can, and his stages can be very addictive to speed-run. That
doesn’t mean it’s perfect though, particularly when the stages shift to a 2D
perspective. Because Sonic’s gameplay style is all about going as fast as
possible, during 2D sections where methodical and slow platforming is more
common, the fast, thrilling pace of a stage can grind to a halt. The controls
in the 2D sections are also much worse than the 3D sections’ controls, which
combined with stiff platforming sections can lead to many instances of
seemingly unfair deaths that completely dissolve any fun you might have been
having. Overall though, Modern Sonic’s gameplay is passable. It’s a significant
step down from other games in the series for reasons that I’ll state later, but
his general control and mechanics are enjoyable to play around with.
Secondly, there’s the Custom Character gameplay where you
play as your own created character using gadgets and weapons to complete a
stage rather than using the boost. Out of everything that was revealed about
this game before it came out, the custom character was the one element that
intrigued me the most. The idea of creating your own character to run around
stages and interact with Sonic and his friends seemed like an interesting
concept that none of the games have done before. But while the concept is very
intriguing, the execution is very mixed. On one hand, the customisation of the
Avatar character itself is very in-depth and has a lot of detail put into it.
You can choose between many species of animal for your Avatar to be such as a
Cat, Dog, Bird etc. and each species gives you a new ability that could prove
very useful during a stage including the Bird giving you a double-jump and the
Cat being able to hold on to more rings after being hit. You can also unlock
tons of different clothing items for the avatar by completing stages and
certain missions to truly make your character feel unique to you or just to
make them look absolutely ridiculous (You can make the Avatar wear Crocs for
crying out loud).
On the other hand, actually playing as the Custom character
can be a complete chore. The Custom Character controls very similarly to Modern
Sonic with stages designed in a similar way as well with both 3D and 2D
sections. As stated before though, the custom hero doesn’t have the boost.
Instead, they have both the grappling hook and various “wispons”. The grappling
hook allows the Custom Hero to homing attack enemies just like Modern Sonic,
grants them the ability to swing on certain grapple points to bypass bottomless
pits and other parts of the level and lets them do elaborate quick time
sequences that despite looking cool, don’t require much input from the player.
There are also many “wispons” for the Custom Hero to unlock and equip that they
can use during a stage to destroy enemies, which can be done in many different
ways depending on what weapon you equip. In addition to that, different wispons
give you different special abilities that can occasionally be activated by
collecting wisp capsules, which can be used to find secret paths for a faster
time or to collect more rings. So in terms of what the Custom character can do,
they seem to be very varied and versatile.
However, the main problem with the Avatar’s gameplay is the
control. Whether you’re going from left to right in a 2D area or running in a
straight line in 3D, the Avatar always feels incredibly stiff to control which
can lead to many gameplay mistakes that are the fault of the game and not you,
such as running straight into enemies without being able to stop yourself in
time, or jumping and not being to correct yourself leading to you falling into
a pit and dying. Because of this, no matter how much variety the gameplay itself
has, it makes every stage feel tiring and as if you’re constantly fighting for
control of your character.
Lastly, there’s Classic Sonic. Logically, Classic Sonic
should be the best gameplay style out of them all right? After all, it’s the
style that started Sonic off and the one most people are familiar with. Plus,
he can pretty much do everything he could do in the classic Mega Drive games;
he can jump, spin dash and now he can even use the ‘drop-dash’, a move
introduced in the recent Sonic Mania that was incredibly fun to use in that
game. Does that mean that Classic Sonic’s gameplay is fun?
No.
Classic Sonic is, without a shadow of doubt, the worst part
of this game. And the main reason for this is (once again) his control. Not
only does he feel really clunky to control much like every other character in
the game, he has barely any momentum or weight to any of the platforming he
performs. The Classic Sonic games understood that momentum was one of the main
things that made 2D Sonic so fun. It felt incredible to curl up into a ball
while running down a hill, then zooming up the hill to send you flying into the
air. The physics in Sonic Forces on the other hand, never allow for any moments
like that. If sonic runs down a hill, his speed won’t increase any more than
how it was when he was running normally, which can be annoying as sometimes the
game’s level design will assume that sonic CAN gain momentum, leading to
instances where sonic is running down a hill only for him to not have enough
speed to make it up a ramp at the bottom.
His jumps also feel especially heavy meaning you may have trouble just
trying to simply jump on enemies to kill them! His entire part of the game
feels the most rushed out of everything and adding that the fact he has no
relevance in the story, it feels as though SEGA just wanted him in the game for
brand recognition to make the game sell better without thinking about if it
would fit in the game at all.
But with the stages Classic Sonic runs through, another
massive issue with the game rears its head. The level design is awful in this
game no matter which character you’re playing as. If you aren’t running in
straight line or going through sequences that the player has barely any input
in, you’re falling to your death from awkward platforming sections or not being
able avoid attacks and hazards due to the terrible controls. And even when a
stage has tolerable design that could make for a fun experience, it ends before
it can leave a significant impact. Most of the levels in Sonic Forces can be
completed in a little over a minute, leading a majority of the competently
designed stages to end up being completely forgettable.
Even the boss fights, which can be the best part of a lot of
other Sonic games, feel uncommonly lacklustre here. No matter which one you’re
fighting whether it be the first boss or the final boss, none of them have any
scale or impactfulness that would make them memorable. Instead, most of them
have repetitive attacks that can be easily dodged, require using the same move
repeatedly to defeat them or at certain times take way longer than they
reasonably should. One boss towards the end of game is especially notable as
they are a complete copy of a previous boss fight, which shows even further
that SEGA didn’t care about this game’s design and just rushed it out to meet a
deadline.
The game’s presentation is also something I have very mixed
feels on. On one side, the game does have a clear and crisp look to it as well
as great colouring and lighting. The game runs at 60fps on the Xbox One and PS4
versions, but runs at 30fps for the Nintendo Switch and while some may be
turned off from that, I believe it’s a nice compromise for being able to take
the game where ever you want. The soundtrack is also (as usual) bloody great.
Not only is it filled with many old songs that may make fans of the Sonic
Adventure games grin with delight, it has tons of brilliant new songs that can
fit the situation well. The music tracks for the Custom character’s stages in
particular are outstanding, as it combines upbeat techno rave music with some
of the cheesiest vocals that Sonic has had in a while. On the other side, while
the presentation is serviceable, the main issue with it is the overall lack of
polish and detail. Textures are much less well refined and thorough as previous
games, making a lot of the environments look bland with no personality. Certain
other details that are usually in every other Sonic game are also strangely
absent here, including Sonic’s impatient idle animation which has been a staple
of the series from the beginning! And even though the soundtrack is mostly
great, the music tracks for the Classic Sonic stages are horrendous. They try
to make the music sound like it’s coming from an original Mega Drive, which is
a fun novelty, but it makes the songs sounds astonishingly annoying very
quickly.
Lastly, I’m not a fan of what themes they chose for the
stages in this game. Most of the stages are split into different specific
locations that you return to again and again throughout the game, but the
locations themselves are very uninspired. You’re either running through bland
looking cities or forests that don’t have any specific gimmicks unique enough
to make them memorable, or you’re just playing through stages that have already
been used an absurdly large amount of times in other Sonic games such as Green
Hill or Chemical Plant.
Overall, Sonic Forces is a mixed bag. While there are a lot
of things this game does well such as the soundtrack, most of Modern Sonic’s
gameplay as well as the customisation and concept of your Custom hero, the rest
of it feels dreadfully muted and pressed for time. When the level design isn’t
being frustrating and awkward, it’s making the level end way too fast. When the
story isn’t trying to take itself too seriously, it’s skipping over important
details that would’ve made the it more interesting or completely forgetting
certain characters exist. When the controls aren’t being stiff, they’re flying
you into a pit or an obstacle you had no intention of hitting. It is the
definition of a mess.
And the fact this game has as many flaws as it does, goes to
show how much SEGA and Sonic Team don’t really care about the quality of Sonic
games anymore. The lack of polish, detail and any kind of effort put into the
gameplay, story or presentation could show that they’re just tired with the
series. If Sonic Team had more time to develop the game or if different people
who were more passionate for the series developed this game instead (such as
the developers for Sonic Mania), then maybe the game could’ve been better and
held up with the legacy of other great Sonic games.
But as it is, Sonic Forces ironically out of all the other
recent games in the series, feels the most forced.
I give Sonic Forces a 5.5 out of 10.
Written by Bill Fry
The image above does not belong to me or the blog and can be sourced from:
https://www.sonicthehedgehog.com/sonic-forces
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