Cuphead is one of the most
impressive games I have ever played.
That statement may seem a little
bit broad, but I genuinely mean it. Every aspect of Cuphead from it’s
presentation, to it’s music and it’s incredibly fun, addicting and
throw-your-controller-at-the-wall difficult gameplay really impressed me. The
amount of hard-work and passion that went into this game absolutely boggles my
mind and MDHR studios should be incredibly proud of the gem that they have
produced here.
Before Cuphead came out, the game
already received a lot of well-earned attention because of it’s incredibly
unique visual style, that being the style of classic 1930s animation from the
era of early Disney, Betty Boop and Max Fleischer. Now there have been many games
in the past that have also paid homage to that specific era of animation like
Epic Mickey or Bendy and the Ink Machine, but the thing that made Cuphead so
special was that it was being so faithful to that original style of animation,
almost as if the entire game could have come out of that era. Immediately,
people were excited. And when the game finally came out, that excitement turned
into unyielding praise; people ADORED this game. And now, after having
completed the game, I adore it too. Like I said, this game properly impressed
me. But to get into why, let’s first start with the story.
The game starts with a nice little
storybook sequence, similar to classic Disney Films like Snow White, that tells
the story of Cuphead and Mugman, two brothers who live on Inkwell Isle under
the care of the Elder Kettle. One day, the two brothers wander off and find
themselves in a fancy casino run by the devil himself and after getting too
cocky with their gambling, they end up in debt to the Prince of Darkness who subsequently
demands them to collect the soul contracts of his other debtors otherwise THEIR
souls will be the ones he collects. And so, Cuphead and Mugman set off on their
journey to defeat the runaway debtors so they can give all their souls to
Satan! Yeah, the plot for this game is a lot darker than its cutesy cartoony
images would have you believe, but that is still strangely appropriate.
Cartoons in the Fleischer era of animation could be dark, many of them
involving imagery of ghosts, hell and the devil as well. It just goes to show
how much care and detail the creators put into making the style of the game as
authentic as possible, and that attitude is present throughout the entire game.
I can’t say it enough, Cuphead’s
visuals are outstanding. Every character in the game is hand drawn using
traditional animation techniques instead of it being animated digitally like
most modern cartoons, which in turn makes the game seem so much more lively and
expressive as well as being incredibly faithful to that era of animation
history. I cannot wrap my head around how much time and patience it must have
taken to animate all the frames present in this game by hand, and the animators
deserve all the praise they’re given. But it isn’t just the animation that
makes Cuphead’s presentation fantastic; it’s also the details in how it goes
about showing the animation. Everything from the classic film grain being filtered
over the entire game (even the loading screens), the scratchy low-quality audio,
the traditional painted backgrounds and every level starting with an opening
card that would come before those old cartoons. Cuphead tries its absolute best
to not just look vintage, but feel vintage and it pulls it off wonderfully.
This is also reflected in the
game’s soundtrack, which is also fantastic. All the songs in the game harken
back to the swinging jazz music that would be playing over 1930s cartoons, and
it’s emulated pretty faithfully as all the music in the game was performed by a
live studio giving it even more of a vintage vibe. My only gripe with the music
is that sometimes, because every one of the songs are jazz/swing type songs,
they can blend into each other occasionally, (I couldn’t really recite some of
the boss themes of the top of my head if you asked me), but even then all the
tracks are beautifully composed and fit the tone of the game amazingly.
But while the presentation is
incredible, if the gameplay itself doesn’t hold up to it then it may feel like
the animation was wasted. Thankfully though, Cuphead is just as much fun to
play as it is to look at.
At it’s core, Cuphead is a 2D run
and gun platformer reminiscent of classic games like Contra and Gunstar Heroes.
Cuphead himself can shoot bullets out of his finger to kill enemies, can fire
in all sorts of directions and also has a dash move that can be used to help
traverse a stage or to avoid an enemy’s attacks. He also has a parry manoeuvre
that lets him bounce off any pink coloured object in a stage by pressing the
jump button when meeting it, which is a mechanic that’s used throughout the
game to allow the player to dodge enemy attacks, to create more challenging
platforming segments or to let them build up the super meter. In the lower
left-hand corner, you have a special meter that slowly fills up with cards the
more you shoot enemies and perform parries. With this, you can either use one
card to perform a heavy attack or you can fill up the super meter completely to
perform a devastating attack that causes loads of damage.
And trust me, you’re going to need
all of the attacks you can get for what this game throws at you. You see,
Cuphead’s gameplay and level structure is unique for two reasons. One, Cuphead
doesn’t have that many typical ‘head for the goal’ type levels. Instead, most
of the game is comprised of boss fights against colourful and unique bosses,
each of which with tons of character and charm thanks to the brilliant
animation and the characters themselves all having distinct designs and
personalities, my two favourites being the Flower boss fight, Cagney Carnation,
because of how creative and flowing his movement is and the Mermaid boss fight,
Cala Maria, because of how her design changes throughout the fight and how she
harkens back to Betty Boop’s design. (Also, she’s cute as heck, don’t judge
me).
And two, as stated before, Cuphead
is difficult.
It is VERY difficult.
If you aren’t OK with games that
require 100% of your concentration and skills in order to beat, then Cuphead
isn’t for you. Bosses and stages can be absolutely ruthless when they want to
be and the game isn’t afraid to punish you and even make fun of you if you
don’t bring your A-game. Bosses and enemies all have various forms of attacking
and multiple different phases which at times can seem unfair as bosses will
occasionally pull powerful attacks out of nowhere with little chance to predict
them, but never to the point where the boss feels impossible or that you can’t
do it. To add onto this, whenever you die in Cuphead it shows you how close you
were to beating the boss as well as the boss themselves mocking you with a
quote, almost as if the game is teasing you to try again. If you could just dodge
that last attack, you’ll beat it perfectly right? This is the kind of mentality
Cuphead gives you the entire time you’re playing, which in turn makes the game
itself incredibly addictive.
This isn’t even mentioning the particular
biplane boss fights, where the game switches from a 2D run and gun platformer
to a bullet hell shooter similar to classic arcade games like Gradius. These levels
may seem a bit jarring at first, considering that you’re switching to a
completely different gameplay style, but as the game goes on you get used to it
and you start to see how much of a refreshing change of pace they are from the
regular levels. And don’t think these levels will be a break from the
soul-crushing difficulty, because if anything it’s amplified in these levels
with some of the most brutal attacks in the whole game and much more range for
the attacks to move now you’re in the air and not on the ground, giving all new
ways for the bosses to tear you apart.
And ultimately, whether you enjoy
having those bosses tear you apart or not, is going to determine if you’re going
to like Cuphead. It isn’t a game for everyone and I can see many people just
giving up on the game a few hours in because how hard it is despite the
animation and overall presentation being so gorgeous. And while I can
completely understand if this game alienates some people, that still doesn’t
make Cuphead any less of a brilliant accomplishment.
Cuphead may not be for everyone,
but it’s still an absolute marvel in game design and presentation. It isn’t perfect,
and sometimes the game can be a bit too unfair for its own good, but the
attention to detail and amount of effort went into the presentation is an
incredible sight to behold and the difficulty as well as the variety in levels
and bosses make it so you never get bored while playing.
I highly recommend Cuphead as a game
that, if you give it enough time and patience, will engage you all the way to
the end…
…Even if the reason you’re engaged
is because you through your controller out the window.
I give Cuphead a 9 out of 10.
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